Design a responsive e-commerce experience
Design product discovery, product detail, basket and checkout for an independent shop, driven by usability testing and measured iteration.
Progress is saved in this browser.
Stage 8 · Core · Intermediate
Plan and run usability tests, prioritise findings and improve designs with evidence.
Nothing to track yet. Lessons appear here as they are written.
Usability testing is the fastest way to find out whether a design works: give real people realistic tasks and watch. This stage covers planning, running, analysing and reporting tests, plus heuristic evaluation and accessibility audits.
Before this stage Stage 7: Interaction design and prototyping
The lessons in this stage are being written. Lessons marked “In writing” are listed so you can see the full scope; they are never counted towards your progress. The resource library and glossary cover these topics in the meantime.
A checklist for spotting common usability problems.
Goals, participants, tasks and logistics.
Scenarios that do not give away the answer.
Trade-offs between the two.
Who to test with and how many.
Think-aloud, neutral prompts and silence.
Consent, privacy and storage.
Rating frequency, impact and persistence.
From observations to recommendations.
Combining automated and manual checks.
Design, test, change, repeat.
Reports and presentations people act on.
Design product discovery, product detail, basket and checkout for an independent shop, driven by usability testing and measured iteration.
Progress is saved in this browser.