Stage 3 · Core · Beginner
Information architecture
Organise content and navigation so people can find what they need.
Nothing to track yet. Lessons appear here as they are written.
About this stage
Information architecture (IA) is the structure underneath an interface: what content exists, how it is grouped, what it is called and how people move between it. When IA is wrong, no amount of visual polish fixes the feeling of being lost.
You will inventory content, run card sorts and tree tests, draw sitemaps and user flows, and learn to name things the way your users do.
Before this stage Stage 2: UX research and problem definition
Learning outcomes
- Run a content inventory and group content using evidence from card sorting.
- Draw a sitemap and a task flow for a small product.
- Choose navigation, search and filtering patterns that fit the content.
- Write clear labels and validate a structure with a tree test.
Lessons
The lessons in this stage are being written. Lessons marked “In writing” are listed so you can see the full scope; they are never counted towards your progress. The resource library and glossary cover these topics in the meantime.
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Organising information In writing
Schemes and structures: alphabetical, topical, task-based and audience-based.
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Content inventories In writing
Listing what exists before deciding how to organise it.
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Card sorting and tree testing In writing
Two methods that show how people expect content to be organised.
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Sitemap creation In writing
Drawing the structure of a site or app.
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User flows and task flows In writing
Mapping the steps and decisions in a task.
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Naming and labelling In writing
Using your users' words instead of your organisation's.
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Search and filtering patterns In writing
Helping people narrow down large sets of content.
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Structuring complex products In writing
Roles, permissions, objects and workspaces in larger products.
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Validating information architecture In writing
Testing structure before and after building it.