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Stage 0 · Lesson 2 of 8

UI, UX, product, interaction and visual design

How the five common design titles overlap, and which one describes the job you want.

  • Beginner
  • 25 min
  • 8:14 video
  • 3 check questions
  • Exercise: 40 min

Read first What UI design is and what UX design is

0:00 8:14

WatchInteraction Design Foundation8:14

Interaction Design Basics: 5 Principles of Interaction Design

The clearest introduction to interaction design as its own discipline, and how it differs from UI, UX and product design. Start here if the boundaries between those words still feel fuzzy.

By the end of this lesson you can

  • Describe UI, UX, product, interaction and visual design and how they overlap.
  • Read a job advert and work out which skills it is really asking for.
  • Choose which discipline to focus on first, based on what you enjoy.

The idea

Design job titles are messy. The same work can be called different things at different companies, and the same title can mean different work. Instead of memorising titles, learn the kinds of work. Most titles are a mix of these five.

Visual design
Typography, colour, layout, imagery and brand expression. The question is: does this communicate clearly and look like it belongs to this brand? Visual designers often work across marketing, print and product.
UI design
Visual design applied to interactive products: screens, components, states and the details of how controls look and respond. The question is: can people see what to do and do it confidently?
Interaction design
How a product behaves over time: what happens when you tap, drag, wait or make a mistake; transitions; feedback; the logic of flows. The question is: does the product respond in ways people expect and understand?
UX design
The overall experience of reaching a goal: research, structure, flows, content and testing. The question is: does this solve the right problem in a way that works for the people who have it?
Product design
UX, UI and interaction design combined with product thinking: business goals, metrics, prioritisation and close work with engineering. The question is: is this the right thing to build, and is it working once shipped?

Specialist roles also exist: UX researcher, content designer or UX writer, service designer, design systems designer, accessibility specialist, motion designer. Many of them appear as optional paths later in this academy.

Why it matters in real projects

Knowing the disciplines lets you read the market honestly. A "UI/UX designer" advert at a small agency usually wants strong visual and UI skills and fast delivery. A "product designer" advert at a software company usually wants evidence that you can frame problems, work with metrics and collaborate with engineers. The portfolio that suits one may not suit the other.

It also protects you from trying to master everything at once. Every designer has a "T shape": broad awareness of all five areas and depth in one or two.

A realistic example

Here is a fictional advert, written to look like many real ones:

Junior Product Designer. You will design new features for our appointment booking app, from discovery through to delivery. You will run lightweight research with customers, create flows and prototypes, contribute to our design system, and work daily with engineers and our product manager. You care about details and accessibility.

Reading it by discipline: "discovery", "research with customers" and "flows" are UX. "Prototypes" and "details" are interaction and UI. "Design system" is UI and systems work. "Work daily with engineers and our product manager" is product design. There is almost nothing here about brand or illustration, so a portfolio of posters would miss the point, while a single well-explained booking-flow case study would hit it.

Overlapping areas: visual design and interaction design overlap to form UI design. UX design surrounds UI design, and product design surrounds UX design. Product design: UX + UI + product thinking UX design: research, structure, flows, content, testing Visual Interaction UI design
A simplified map. Real roles blur these lines, but the nesting shows why product designers are expected to know a little of everything.

Step by step

  1. Collect five job adverts

    Search for "junior product designer", "UI designer" and "UX designer" in your region or for remote roles. Copy the responsibilities sections into one document.

  2. Highlight by discipline

    Use five colours, one per discipline. Highlight every responsibility. Some lines will get two colours.

  3. Count the colours

    For each advert, note which discipline dominates. You will usually see two or three patterns repeat.

  4. Compare with what you enjoy

    Which highlighted tasks sound most interesting to you? Be honest. Enjoyment keeps you practising.

  5. Choose a starting focus

    Write one sentence: "For the next three months I will focus on ___ while keeping a general awareness of the rest." You can change it later.

Common mistakes

  • Mistake Choosing a title because it sounds senior or pays more.

    Instead Choose the work you want to do every day. Titles follow skills.

  • Mistake Ignoring visual skills because "UX is about research".

    Instead Almost every junior role still involves producing clear interfaces. Visual fundamentals make your research and ideas easier to understand.

  • Mistake Trying to become an expert in all five areas before applying anywhere.

    Instead Build a T shape: depth in one or two, working knowledge of the rest.

Check your understanding

Choose an answer, then check it. There is an explanation either way.

Question 1 of 3An advert says: "You will define success metrics with the product manager and decide what we build next quarter." Which discipline is this mostly about?
Show answer

Product design. Metrics and roadmap decisions are product thinking, which is what separates product design from UI or UX alone.

Question 2 of 3Which question belongs most clearly to interaction design?
Show answer

What should happen when a payment takes ten seconds?. Interaction design is about behaviour over time, including waiting, feedback and errors.

Question 3 of 3What does a "T-shaped" designer mean?
Show answer

Broad awareness across disciplines with depth in one or two. The horizontal bar is breadth; the vertical bar is depth.

Practice exercise

Exercise · about 40 min

Decode five job adverts

Do the walkthrough with real adverts. Keep your highlighted document; you will use it again in the career stage.

Steps

  1. Collect five adverts and paste their responsibilities into one document.
  2. Highlight every line by discipline.
  3. Write a one-line summary per advert: "Mostly ___ with some ___."
  4. List the three skills that appear in at least three adverts.
  5. Write your starting focus sentence.

Deliverable

A highlighted document with five summaries, a list of the three most repeated skills, and your focus sentence.

Self-assessment

Tick each item when it is true of your exercise. Be honest; this is for you.

5 items

Summary

  • Learn kinds of work, not titles: visual, UI, interaction, UX and product design.
  • UI combines visual and interaction design; UX includes UI; product design adds business and delivery thinking.
  • Read job adverts by responsibilities, not titles.
  • Aim for a T shape: broad awareness and one or two deep skills.

Further reading

Third-party sources, chosen for reliability. They open in a new tab.

Your notes

Marking complete updates your course and roadmap progress.

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